MIGBLOCK NEWS

What's happening
with Migblock?

21 / 9 / 2026 DEVELOPMENT

a0.3.0 - Planets, Inventory & Crafting

An enormous update, which introduces the next Chapter in Migblock's development.

Additions

  • Add Loading and Disconnected Screen.
  • Implement Breaking-Effect.
  • Add Version-Display & Import Documentation-files.
  • Implement basic Inventory.
  • Add Gravity-Aware Voxel-Meshing Algorithm for Voxels such as Grass.
  • Add Gravity-Aware Structure-Generation and Oak-Trees.
  • Add Inventory-Saving and Pause-Menu.
  • Add Dig-progression & Block-strength systems.
  • Add Crafting & Recipe Engines.
  • Add Crafting-Table and Crafting-Menu.
  • Add support for Biomes to the Terrain-Generator.
  • Add Desert & Savanna Biomes as well as some assorted Mesh Constructors.
  • Add and improve Plains & Fields Biomes.
  • Add Meadows Biome.
  • Add Forest and Redwood-Forest Biomes.
  • Add Pine-Trees and Pine-Forest Biome.
  • Add Mud and Mud-Pits.
  • Added Sounds.
  • Add Hand Item Display.
  • Add Toolbench and Toolbench Result Engine.
  • Add Hand-Swing Animation.
  • Add baseline Sector-Profile Generator.
  • Add baseline Galaxy Generation.
  • Galaxy Gyration.
  • Add Elliptical and Lenticular Galaxies.
  • Implement Cosmic Web & Galaxy Placement.
  • Add Multi-Body Gravity-Engine & Gravity Synchronization.
  • Add Sector Profile Synchronization and Minimap.
  • Add Skybox & Parallax Effect for nearby Astral Bodies.
  • Add Asteroid and Star Generation.
  • Add Galaxy-Generation and Spawn Sector Scanning.
  • Add Pop Sound when Players leave and join.
  • Add Skybox Faces Star.
  • Add Scan and Help commands to client side.
  • Add placeholder Marsoc and Lunar Plains Biomes.
  • Add Flint, Flint Tools and polish Oak Tools.
  • Add temporary Crafting-Recipes for all Wood types.
  • Add swimming to Player Movement-physics.
  • Add Block Drops.
  • Add Meta-Data support to Entity-System, and Item Entities.
  • Add Tin, Copper, Iron and Diamond Ores.
  • Add Coal Ore.

Changes

  • Removed Till.
  • Adjust Till generation depth.
  • Disable Legacy Teleport Mechanic.

Improvements

  • Improve SSAO shaders.
  • Improve performance in Menu Scenes.
  • Overhaul UI.
  • Polish Breaking-Effect Animation.
  • Improve Terrain-Generation with edge smoothing.
  • Polish Depth-Scale formaula in Terrain-Generator.
  • Improve how Block-Types are declared.
  • Improve Nametag rendering & Unknown-Block texture.
  • Overhaul Stone-Generation.
  • Improve Biome-Indexing.
  • Add Block and Interaction Sounds.
  • Polish Break Effect Sounds.
  • Improve Orbit Line Rendering in Sector Preview.
  • Improve Gravity Synchronization between Client and Server.
  • Move Gravity-Core calculation to Client Side for better Performance.
  • Optimize Gravity Calculations.
  • Minimap improvements.
  • Clean & Optimize Skybox Code.
  • Improve Chat Interface UI.
  • Improve Skybox Parallax-Object Colours.
  • Add Barriers for Unloaded Chunks.
  • Improve Shadow Quality.
  • Improve Loading-Screen Terrain-Detection.
  • Improve Sector Scan-Command.
  • Remove case sensitivity from Teleport Command.
  • Improve Command Interface.
  • Optimize Voxel Terrain Generation.
  • Improve Redwood Forest Biome.
  • Add Screen-space Effects for being Burried and Underwater, also.
  • Add Camera View Bobbing, Zoom and Leaning Effects.
  • Improve Liquid Meshing across various Planet faces.
  • Improve Swimming Mechanic.
  • Improve Voxel Terrain Generation about Asteroids.
  • Polish User Interface.

Technical

  • Add Support for Multiple Dimensions & Commands to the Engine.
  • Implement Audio System.
  • Allow showing of F3 in Loading-Screen.
  • Organize Sector-Generation Codebase.
  • Restructure and clean GalaxyGeneration class.
  • Restructure Node-System to use Dim by Sector rather than merely Dim.
  • Disable Sector-Generation debugging Control-Path overrides.
  • Add baseline Voxel Generation for new Sector System.
  • Allow a range for Mountainous Terrain Generation about Celestial-Bodies.
  • Update version number and versioning scheme (M.m.p - aM.m.p).
  • Optimize Server Json Serialization.
  • Add Anti-splief to Server-side Entity-Simulation.
  • Add Planet type selection to Terrain Generator.
  • Restructure Block Tables and Block Ids.

Fixes

  • Fix "stuck as Guest without reloading the Game" bug.
  • Fix Break-Effect collision issues.
  • Fix Tree-Trunk bug.
  • Fix Shadow Bleeding Bug.
  • Fix Audio and Chat Message bugs.
  • Fix Loading-Screen freeze on empty Sector.
  • Fix small tooltip text rendering bug.
  • Fix Toolbench output bugs.
  • Fix Singleplayer sometimes not working bug.
  • Fix saving issues.
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15 / 2 / 2026 DEVELOPMENT

a0.2.2 - Multiplayer & Optimizations

Just a small Hot-Fix / QoL -esc Patch!

Please join our Discord if you'd like to share your thoughts https://discord.gg/KShabrZgHq

Additions

  • Add Controls-Info to Title-Screen.
  • Add Graphics-Setting adjustment with F5.
  • Add Multiplayer support to Standalone / Launcher-less Build.
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14 / 2 / 2026 DEVELOPMENT

Migblock Alpha (v0.0 – v0.2.1)

As of the 5th of February 2026, Migblock is open for Playtesting! ~ I know, finally!

The following is everything you need to know:

  • We are starting from scratch, as we've a new vision for the Game. As such, you shall be able to see the Game grow immensely over the next few months.
  • We're going to release things as we make them, so the Game is going to change rather quickly.
  • We'll be hosting a Public Server where all are welcome, although you're quite welcome to host your own - we're happy to help with this if you need.

This is where your Feedback is going to be crucial!

So please do let us know anything and everything that you think about the Game. Please try and break it and tell us what you think!

Please join our Community, make suggestions and report bugs on Discord: https://discord.gg/KShabrZgHq


Versions included in this Post:

Please keep in mind that these older versions do not support Multiplayer, and we shall be adding it's support in 0.2.2.

  • 0.0.0
    • Proof of concept for the Cube Gravity and World Engine.
    • Very simple breaking / placing. No World saving.
  • 0.1.4
    • Multiplayer,
    • World Saving / Loading.
    • Loads of polish and improvements.
  • 0.2.1
    • Player Usernames & in-Game-Chat.
    • Screenshots, new Blocks.
    • Loads of bug-fixes and QoL things.
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DON'T MISS AN UPDATE

That's all for now!

If you’d like to see sneak-peaks and such, or leave us any feedback, please be sure to join our Community on Discord!

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